Tuesday, November 4, 2008

05/11/08 - CNET top 25 flash games (5)

The continuity returns.

Bloons - Throw a few darts and try to pop as many baloons, I mean, bloons, as you can. Get enough and you go to the next level. The game does mix things up with walls, and a number of special bloons, like one the gives you a boomerang shot, or one that drops a spike-ball, or one that releases a pacman for you to control. Simple, and kind of fun, for a while.

Grow Cube - Ahh, a lovely peice of interactive artwork. There is a cube, and you have several objects to place. Each time you put down a new object, the previous ones will gradually grow and interact with the environment, causing interesting things to happen. The only thing you control, is what order to put things down in. Your goal is to put things down in the right order to complete the cube properly. I will say, you start with the man.
The game, and the others in the series, are very cute, and it's amusing to watch things come to life and interact. It can definately be addicting, tryng to figure out the order, but once you've got it, there isn't much to go back for.

Zuma - Another puzzle game. A line of orbs is circling around you, gradually closing in. Your only defense is to fire more orbs, matching them with 2 others to make a set, which disappears. It's another take on the tetris-puzzle genre, and there doesn't seem anything particularly wrong with it.

Vector Runner - A driving game using vector graphics. You'll automatically accelarate along a straight road, all ytou have to worry about is avoiding the randomly-generated obstacles & flash bombs, while picking up the point cubes.
The game does get hectic quite quickly. The vector graphics are clean, which is more important than being flashy.

Cursor*10 - An interesting puzzle of a game. You take your cursor, and try to find the exit of each room, you can also break other objects for points along the way, but you have limited time. However, at some point, you'll find it impossible to move on, wishing you had another cursor to help. And you end up running out of time. Then, it begins again, but what's this? Another cursor just moved, following the exact path you took last time. And that's how it goes: You go as far as you can, then do whatever you need to to get the next cursor through.
It was a little too frustrating for my liking,and I didn't bother to finish it, but it's definately an intreresting concept.

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