Maintaining continuity this time.
N - Run fast, jump off walls, and get to the door. That is the way of the 2D ninja. Though for some reason, these ninja have very short lives, but their lust for gold drives them onward, so be sure to get plenty on your way, to keep them alive that little bit longer. Of course, all the gold in the world won't stop a sudden death at the hands, or should I say euthanizers, of the various security drones.
I've played this game a while ago, and it was quite enthralling, trying over and over to get through a room alive.
Dino Run - Here we have a little dinosaur, and an oncoming cataclysm. You control the dinosaur. Guess what you'll be doing? Yep, lots of running. Unfortunately, the terrain isn't very flat, so you'll also have to do lots of jumping too. You're bigger than a few other dinos, so you can eat them, survival of the fittest and all that, but with the cataclysm, it is fast food, so it's best to do a [s]drive[/s] run-through. Eating enough dinos and eggs, and your dino can be upgraded.
It was kind of interesting, but the terrain got a bit too annoying for me.
Crimson Room - This is what's referred to as a 'room escape' game. It's basically an old adventure game, with a single location. Your goal being to get out of the room. I haven't seen these before, but the idea is easy enough to understand. I played through a few games in the series, and they seem to be quality, though there were some things that seemed a little too much, such as going to a website the game gives you for a code, and something else I won't mention, but it basically requires real-world information, but doesn't really prompt you into thinking of it. Still, as long as you know proper walkthrough conduct, these games can be interesting puzzles.
Sunday, October 26, 2008
Thursday, October 23, 2008
24/10/08
The series will continue later.
Well, after that blog where I said I'd ease up on TF2, I didn't play it at all until 2 nights ago, so that's about a week without TF2. Not too bad.
Also played a bit of SSB Brawl yesterday, got through Classic with the other Pokemon, so now I have all the character trophies, the only 'challenge' left that I can really TRY for is beating Boss battles on intense, and I got disrupted before I could go far with that yesterday.
I think it's either going to be Toon Link, or Charizard that I put through that, but it's probably going to take a few tries.
Well, after that blog where I said I'd ease up on TF2, I didn't play it at all until 2 nights ago, so that's about a week without TF2. Not too bad.
Also played a bit of SSB Brawl yesterday, got through Classic with the other Pokemon, so now I have all the character trophies, the only 'challenge' left that I can really TRY for is beating Boss battles on intense, and I got disrupted before I could go far with that yesterday.
I think it's either going to be Toon Link, or Charizard that I put through that, but it's probably going to take a few tries.
Tuesday, October 21, 2008
21/10/08 - CNET top 25 flash games (3)
Again, I continue from the blog prior.
The Last Stand - Zombies are coming to get you. All that lies between them and you is a makeshift wall, and all the bullets you can fire. The game comes in two parts. First, there's the action sequence, where zombies come towards your defenses, and you have to keep them at bay until dawn. You're guy can move around a little behind his wall, but mostly you'll be using the mouse to aim and shoot. The zombies come in a few different types, and they have location damage, with death animations to match.
The other part of the game is simply deciding what to spend your time during the day doing. You can divide hours between repairing your wall, searching for weapons, or searching for survivors. Repairing the wall is self-explanitory. Finding more weapons is important, as the weapons you get will gradually be stronger, and you can carry two at once, switching when you want. you may lose people when you look though. Extra people will help with everything, they will accompany you in defense of the wall, help repair the wall faster, and aid in your searches.
The different weapons added variety, but I found myself falling on specific ones. And once you have the final weapon, you need nothing else.
I played this game once, and completed it. There weren't any difficulty options, which is unfortunate, and I realised too late that there was a diary to read each day, so I missed out on anything interesting that might have been in that. Still, despite doing the same thing over and over, I never really felt bored playing this game, and I might just see if there was a newer version, and try playing that.
Portal: The falsh game - Based on the Valve game of the same name, you get control of a guy and a portal gun that can create 2 portals for you to warp between. And you have to use this mechanic to solve puzzles, and get to the end of each area. This version, though, is 2d.
Played this one a while back, before playing the original, actually, which was a bit unfortunate, because I went into Portal already knowing the techniques.
If you've played Portal, this a great continuation. If you haven't played Portal, well, it depends on whether you're going to or not, because if you are, I'd recommend going with the original first. On the other hand, if you can't be bothered getting the original, this a good free alternative.
Helicopter game - This is one of those, 'click to go up, let go to drop', games, where you traverse a cave, being careful not to hit the top, bottom, or obstacles.
It's simple, but not really boring, as the cave slowly shrinks. The rise and drop speed is fast, so it's a bit difficult to control, but I'm going to put this one in the 'skill' category, as opposed to the 'unfair' category.
Yetisports - This requires registration, so I skipped it.
Dolphin Olympics 2 - You get a dolphin, an ocean, and 2 minutes to rack up as many points as you can by doing tricks. This feels sort of reminiscent of the classic, California Games. Jumping out of the water, you can do flips and corkscrews, and try to make the best reentry you can. With every successful jump, you'll start to go faster, and can eventually leave the atmosphere. If you'd rather stay close to the water, you can just tail-slide across the surface.
The game was a bit of fun, though there were some problems with the controls sticking, probably when I tried to use too many arrow keys at once, and sometimes I felt that I should have had a good reentry, but failed somehow.
Winterbells - The game is simple. Get the bunny as high as you can, by jumping from one bell to the next. All you do is use the mouse to control the horizontal motion of the rabbit. When you touch a bell, the rabbit automatically bounces higher, you just need to get to the next bell. Simple, in an addictive way, and the graphics are definately cute.
The Last Stand - Zombies are coming to get you. All that lies between them and you is a makeshift wall, and all the bullets you can fire. The game comes in two parts. First, there's the action sequence, where zombies come towards your defenses, and you have to keep them at bay until dawn. You're guy can move around a little behind his wall, but mostly you'll be using the mouse to aim and shoot. The zombies come in a few different types, and they have location damage, with death animations to match.
The other part of the game is simply deciding what to spend your time during the day doing. You can divide hours between repairing your wall, searching for weapons, or searching for survivors. Repairing the wall is self-explanitory. Finding more weapons is important, as the weapons you get will gradually be stronger, and you can carry two at once, switching when you want. you may lose people when you look though. Extra people will help with everything, they will accompany you in defense of the wall, help repair the wall faster, and aid in your searches.
The different weapons added variety, but I found myself falling on specific ones. And once you have the final weapon, you need nothing else.
I played this game once, and completed it. There weren't any difficulty options, which is unfortunate, and I realised too late that there was a diary to read each day, so I missed out on anything interesting that might have been in that. Still, despite doing the same thing over and over, I never really felt bored playing this game, and I might just see if there was a newer version, and try playing that.
Portal: The falsh game - Based on the Valve game of the same name, you get control of a guy and a portal gun that can create 2 portals for you to warp between. And you have to use this mechanic to solve puzzles, and get to the end of each area. This version, though, is 2d.
Played this one a while back, before playing the original, actually, which was a bit unfortunate, because I went into Portal already knowing the techniques.
If you've played Portal, this a great continuation. If you haven't played Portal, well, it depends on whether you're going to or not, because if you are, I'd recommend going with the original first. On the other hand, if you can't be bothered getting the original, this a good free alternative.
Helicopter game - This is one of those, 'click to go up, let go to drop', games, where you traverse a cave, being careful not to hit the top, bottom, or obstacles.
It's simple, but not really boring, as the cave slowly shrinks. The rise and drop speed is fast, so it's a bit difficult to control, but I'm going to put this one in the 'skill' category, as opposed to the 'unfair' category.
Yetisports - This requires registration, so I skipped it.
Dolphin Olympics 2 - You get a dolphin, an ocean, and 2 minutes to rack up as many points as you can by doing tricks. This feels sort of reminiscent of the classic, California Games. Jumping out of the water, you can do flips and corkscrews, and try to make the best reentry you can. With every successful jump, you'll start to go faster, and can eventually leave the atmosphere. If you'd rather stay close to the water, you can just tail-slide across the surface.
The game was a bit of fun, though there were some problems with the controls sticking, probably when I tried to use too many arrow keys at once, and sometimes I felt that I should have had a good reentry, but failed somehow.
Winterbells - The game is simple. Get the bunny as high as you can, by jumping from one bell to the next. All you do is use the mouse to control the horizontal motion of the rabbit. When you touch a bell, the rabbit automatically bounces higher, you just need to get to the next bell. Simple, in an addictive way, and the graphics are definately cute.
Monday, October 20, 2008
20/10/08 - CNET top 25 flash games (2)
Continuing from where I left off yesterday.
Bow Man - A simple artillery game. Click and drag a line to choose angle and power, then release to fire an arrow. Your goal being to hit your opponent, a random distance away. Unlike most games of the sort, you won't actually be able to see your opponent while you line up your shot, so the first shot is completely blind. The area is completely flat, though you can turn on a random-sized wall and wind to mix things up. It's a nice distraction, but there really isn't much to keep me coming back.
Desktop Tower Defense - As with all tower defense games, you have a small square area with several entrances, and a place that must be protected from waves of incoming monsters. To do this, you spend money placing towers within your area. Different towers have different attacks, and costs, so strategic spending is the key. You can also upgrade existing towers.
Now, in this particular one, you have to stop the enemies getting from one side to the other, though you can survive a few. They don't attack your towers, so you can basically herd the monsters in the direction you want, though you're not allowed to block them.
Using this, I formulated a strategy to tunnel them towards the end, then placed a tower in the way, causing them to turn around, then removing it before the next wave. This worked for a while, but one group of tough enemies took too long to die, then the next wave spawned, bypassed my blockade, and pranced past my weak outer defenses. The final swarm had me madly switching between 3 gaps. It took a while to finish, but none of them got through.
In this game, there aren't many tower types (6), and some of them don't seem to make much difference. Some of the enemies seem to take an unreasonable amount of damage before dying, so you need to have a good strategy ready from the start. Oh, and I'm saying that, even though I only played this game on easy.
Neopets Hasee Bounce - You get two little creatures, one on a see saw, one on a branch above. You can manouver either a little via the mouse, and when you click, one goes down, then the other goes up. The point is to move them with the right timing to get weird fruits that float across the screen. Kinda interesting as an idea, but for me, it's just too fiddly moving the mouse back and forth to get each creature into position, and it takes too long to go through the jumps.
Linerider - Ah, I had a look at this a while back. Draw a bunch of lines, then push start and watch as the little sledder tries to traverse them. There's a bit more to it than that, but I didn't go into it much, I found myself drawn, instead, to the videos of other people's works. There are some big, impressive courses to see, all of which would have taken ages to design, I'm sure. Quite amusing, and probably addictive if you get into making courses.
*To be continued*
Bow Man - A simple artillery game. Click and drag a line to choose angle and power, then release to fire an arrow. Your goal being to hit your opponent, a random distance away. Unlike most games of the sort, you won't actually be able to see your opponent while you line up your shot, so the first shot is completely blind. The area is completely flat, though you can turn on a random-sized wall and wind to mix things up. It's a nice distraction, but there really isn't much to keep me coming back.
Desktop Tower Defense - As with all tower defense games, you have a small square area with several entrances, and a place that must be protected from waves of incoming monsters. To do this, you spend money placing towers within your area. Different towers have different attacks, and costs, so strategic spending is the key. You can also upgrade existing towers.
Now, in this particular one, you have to stop the enemies getting from one side to the other, though you can survive a few. They don't attack your towers, so you can basically herd the monsters in the direction you want, though you're not allowed to block them.
Using this, I formulated a strategy to tunnel them towards the end, then placed a tower in the way, causing them to turn around, then removing it before the next wave. This worked for a while, but one group of tough enemies took too long to die, then the next wave spawned, bypassed my blockade, and pranced past my weak outer defenses. The final swarm had me madly switching between 3 gaps. It took a while to finish, but none of them got through.
In this game, there aren't many tower types (6), and some of them don't seem to make much difference. Some of the enemies seem to take an unreasonable amount of damage before dying, so you need to have a good strategy ready from the start. Oh, and I'm saying that, even though I only played this game on easy.
Neopets Hasee Bounce - You get two little creatures, one on a see saw, one on a branch above. You can manouver either a little via the mouse, and when you click, one goes down, then the other goes up. The point is to move them with the right timing to get weird fruits that float across the screen. Kinda interesting as an idea, but for me, it's just too fiddly moving the mouse back and forth to get each creature into position, and it takes too long to go through the jumps.
Linerider - Ah, I had a look at this a while back. Draw a bunch of lines, then push start and watch as the little sledder tries to traverse them. There's a bit more to it than that, but I didn't go into it much, I found myself drawn, instead, to the videos of other people's works. There are some big, impressive courses to see, all of which would have taken ages to design, I'm sure. Quite amusing, and probably addictive if you get into making courses.
*To be continued*
Sunday, October 19, 2008
19/10/08 - CNET top 25 flash games (1)
So, today I came accross a list of what CNET reckons are the 10 most addictive/best (Now up to 25) flash games that exist on the net. The list IS about a year old, but it's new to me.
I found some interesting stuff in the list, but I also found some really dull stuff. I'm wondering how much research these guys actually did. First there's Chimgam, which is just a simple shoot-the-moving-target with a rude joke theme. Practically nothing to it, almost definately shouldn't be in a top 10 list. Then there's clones of Space Invaders, Frogger and Snake. Classics, sure, but are they really that addictive these days?
On the other hand, as I said, there are some gems in here. Like Park. More an interactive work of art than a game, it is quite a beautiful distraction, however it doesn't take long to see all that's on offer. Unless I missed something. Still, I don't plan to go back, so 'addictive' really isn't the right word.
There's also Bejeweled, but personally I'd prefer Tetris. Besides, I own Puzzle Quest. Oh, do I need to explain Bejeweled? Okay, you get a full grid of gems, and swap pairs around to try and match a set of 3 or more, then more gems drop into the grid, filling the gaps. You have to make a set every move, though.
I tried a lot more, but that's all I'm writing for today, I'll continue muddling through the list another day.
I found some interesting stuff in the list, but I also found some really dull stuff. I'm wondering how much research these guys actually did. First there's Chimgam, which is just a simple shoot-the-moving-target with a rude joke theme. Practically nothing to it, almost definately shouldn't be in a top 10 list. Then there's clones of Space Invaders, Frogger and Snake. Classics, sure, but are they really that addictive these days?
On the other hand, as I said, there are some gems in here. Like Park. More an interactive work of art than a game, it is quite a beautiful distraction, however it doesn't take long to see all that's on offer. Unless I missed something. Still, I don't plan to go back, so 'addictive' really isn't the right word.
There's also Bejeweled, but personally I'd prefer Tetris. Besides, I own Puzzle Quest. Oh, do I need to explain Bejeweled? Okay, you get a full grid of gems, and swap pairs around to try and match a set of 3 or more, then more gems drop into the grid, filling the gaps. You have to make a set every move, though.
I tried a lot more, but that's all I'm writing for today, I'll continue muddling through the list another day.
Wednesday, October 15, 2008
16/10/08
I think I'm going to be limiting my Team Fortress 2 time from now on. After all, they won't be finished with class updates for another year or so at this rate, and I think it'll be even more interesting with more class updates, so I'll try for a 'less now, more later' approach.
Since the last blog, I've played a bit more Lego Star Wars, and TF2, and that's about it. Nothing to report.
Since the last blog, I've played a bit more Lego Star Wars, and TF2, and that's about it. Nothing to report.
Sunday, October 5, 2008
06/10/08
So, after some technical difficulties, I'm back to playing hand-me-down XBox games. Yesterday I played a bit of Lego Star Wars 1. Finished all the episodes, but now there's this '?' door that I've got to find a way into. I reckon getting the special lego piece from each level might be the trick, so that's the next task there.
Subscribe to:
Posts (Atom)