So, I was working on getting another challenge done, specifically, getting all the final smash trophies, the last of which Was ZS Samus. So I needed to get through All-Star mode (consecutive battles with everyone) with Samus, hoping to encounter a smash ball and use it to change. It was only afterwards that I remembered reading a way to automatically get ZS, but anyway.
So my main strategy was to avoid the enemy long enough for a smash ball to come along, which is actually quite a while. and to my consternation, a couple of times, the ball appears just as I'm finishing off my opponent. Then there was the time I got a smash ball, but decided to actually use it on my opponent. Opponent dies, round ends, I haven't changed. Darn.
In avoiding the enemy, I also noticed a slight limitation on the part of the AI. I was playing on normal difficulty, though.
Firstly, these guys just don't know how to jump koopas.
Vs. Pit, all I did was stand on the top platform while he was on the bottom, but it took him more than a minute to figure out how to get to me. He seemed to think ramming his head against the platform was the best way for a while. It got even stranger though, as I picked up invincibility, then stood off to the side. Of course, this caused him to retreat to the other side, but just as the invincibility wore off, he jumped off the stage, and after a platform moving out of the stage. And so, he, as icarus before him, flew too close to something, and died. Either that, or my avoidance made him suicidal.
After a while though, I got what I wanted, and completed it with ZS Samus, earning the last smash trophy, and the challenge. Still haven't gotten all the character trophies though, so I'll have to figure out what I'm missing. I'm hoping I don't have to do each of the Pokemon Trainer's Pokemon seperately, but if I do, I do. Oh well, I like Charizard, at least.
Sunday, September 28, 2008
Thursday, September 18, 2008
19/09/08
So, since the last blog, I'd say it's mostly been Team Fortress 2.
I considered stopping myself from playing for a while to get more time for other things, like sleep, but that idea got hit with a headshot.
Actually started making occasional use of the microphone. It's a bit annoying, because it's a hand-held one, but it seems to pick up my voice fine sitting on the desk. Still don't seem to be comfortable using it yet though.
Also, today I finished my little logo. Yay.
I considered stopping myself from playing for a while to get more time for other things, like sleep, but that idea got hit with a headshot.
Actually started making occasional use of the microphone. It's a bit annoying, because it's a hand-held one, but it seems to pick up my voice fine sitting on the desk. Still don't seem to be comfortable using it yet though.
Also, today I finished my little logo. Yay.
Friday, September 12, 2008
12/09/08
Dragonball Z: BT3 was today's game.
Managed to finish off the story mode. Not much happened. One of the battles I dealt with had, probably, my biggest failure rate so far, but I think I gained a bit more combat knowledge.
Noticed one strange thing. I finally gathered the dragonballs, and summoned the dragon to unlock something. I chose a stage, the stage unlocked, then the dragon said, "I cannot grant that wish." in voice, AND text. Odd.
Darn it Team Fortress 2 blog, update!
Managed to finish off the story mode. Not much happened. One of the battles I dealt with had, probably, my biggest failure rate so far, but I think I gained a bit more combat knowledge.
Noticed one strange thing. I finally gathered the dragonballs, and summoned the dragon to unlock something. I chose a stage, the stage unlocked, then the dragon said, "I cannot grant that wish." in voice, AND text. Odd.
Darn it Team Fortress 2 blog, update!
Thursday, September 11, 2008
11/09/08 - Puzzle Quest
Over the weekend, I spotted, for the first time, a copy of Puzzle Quest. Now I've heard of this game in a few internet locations, and the price was only AU$20, so it was an easy purchase.
For those who don't know, Puzzle Quest is a mix of several things. A simple, competetive puzzle game similar to Tetris Attack (Aka Panel de Pon or Pokemon Puzzle League), with strategy elements, wrapped up in a fantasy storyline with much of the customisation expected of any RPG.
On the first day, I spent around 9-10 hours playing the game. with a large number of hours the following day also. I soon realised that playing the game left me with no sense of time, something I am far too vulnerable to. Since then, I believe my 'new purchase' interest in playing the game has subsided, but I'm still wary of the times I play. For one thing, I remind myself that I can spend the same time late at night playing Team Fortress 2 online.
As for the game itself, the gameplay is reasonably solid. However I do sometimes wonder if the AI can see gems that are still off the board, and the hint icon that comes up after a 10 seconds seems to think setting up damage blocks for the next turn, which happens to be the computer's, is a good idea.
The production values are extremely low, but it is, I believe, meant to be a budget game anyway, though there are times I wish the game had more informative indicators, particulary for things like the exact amount of damage you dealt an opponent, rather than just how much damage an attack could have inflicted. And it would have been nice to know what difference the choice of class made before I selected it. Sure, they give you a vague idea, but that's not the same as knowing.
Given that there is a story, there is also writing. So far, I have found the writing to be low-quality. There IS a glint of humour, in character interactions, that seems to be nice, but the dialogue is blandly generic fantasy fodder otherwise.
The single looped song, that for some reason has to restart every time you enter most screens, does get tiresome after a while, and the fact that sound effects don't always decide to exist, leaves the sound side of things a bit lacking. I'll have to try turning sound off and putting on a decent playlist in the background.
Today I played F.E.A.R. and I would just like to say, it seems highly unreasonable for a shotgun, even at close range, to turn a man into cloud of blood. Chunks with a large blood splatter, yes. But completely disintegrating the body into a cloud of blood, no. Should blood even be able to form a cload that hangs around for a good few seconds? I'm doubtful. Not that I should be surprised that a horror FPS uses over-the-top violence.
For those who don't know, Puzzle Quest is a mix of several things. A simple, competetive puzzle game similar to Tetris Attack (Aka Panel de Pon or Pokemon Puzzle League), with strategy elements, wrapped up in a fantasy storyline with much of the customisation expected of any RPG.
On the first day, I spent around 9-10 hours playing the game. with a large number of hours the following day also. I soon realised that playing the game left me with no sense of time, something I am far too vulnerable to. Since then, I believe my 'new purchase' interest in playing the game has subsided, but I'm still wary of the times I play. For one thing, I remind myself that I can spend the same time late at night playing Team Fortress 2 online.
As for the game itself, the gameplay is reasonably solid. However I do sometimes wonder if the AI can see gems that are still off the board, and the hint icon that comes up after a 10 seconds seems to think setting up damage blocks for the next turn, which happens to be the computer's, is a good idea.
The production values are extremely low, but it is, I believe, meant to be a budget game anyway, though there are times I wish the game had more informative indicators, particulary for things like the exact amount of damage you dealt an opponent, rather than just how much damage an attack could have inflicted. And it would have been nice to know what difference the choice of class made before I selected it. Sure, they give you a vague idea, but that's not the same as knowing.
Given that there is a story, there is also writing. So far, I have found the writing to be low-quality. There IS a glint of humour, in character interactions, that seems to be nice, but the dialogue is blandly generic fantasy fodder otherwise.
The single looped song, that for some reason has to restart every time you enter most screens, does get tiresome after a while, and the fact that sound effects don't always decide to exist, leaves the sound side of things a bit lacking. I'll have to try turning sound off and putting on a decent playlist in the background.
Today I played F.E.A.R. and I would just like to say, it seems highly unreasonable for a shotgun, even at close range, to turn a man into cloud of blood. Chunks with a large blood splatter, yes. But completely disintegrating the body into a cloud of blood, no. Should blood even be able to form a cload that hangs around for a good few seconds? I'm doubtful. Not that I should be surprised that a horror FPS uses over-the-top violence.
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